Sunday, January 24, 2010

1/24/10

to make up for the lack of links today, i'm going to go over some rules. i reread them today (you should too), and here are a few things that people seem to forget pretty often. also, please comment if i miss anything important or if i'm wrong about something. but first, a couple links:

[link] - ultimate thoughts - combining crossfit and ultimate training
[link] - shubbard - some notes on teamwork and being on a team

[link] - upa - 11th edition rules

II.R.2 - A disc is live when players are allowed to move and the disc is subject to a turnover, but the thrower cannot make a legal pass (e.g., walking the disc to the spot where it is to be put into play). For a live disc to be put into play, the thrower must establish a pivot at the appropriate spot on the field, touch the disc to the ground, and put it into play.

- when the disc is live, you have to ground tap (or have the defense check the disc in) before throwing. failure to do so is a travel. this applies when momentum takes you out of bounds after a catch, if the disc goes out of bounds on a turnover, or if you are taking the disc out of either end zone. and in case you forget, it's in the rules twice (XIII.B).

II.H - Incidental contact: Contact between opposing players that does not affect continued play.

- some people treat incidental contact like they do in football, but if your feet tangle on a play that would have been a completion, it is a foul on whoever initiated the contact (II.E). however, some incidental contact is allowed (XVI.H.3.b.1)

XIII.A.5 - If an offensive player unnecessarily delays putting the disc into play in violation of rule XIX.B, a defender within three meters of the spot the disc is to be put into play may issue a delay of game warning instead of calling a violation. If the behavior in violation of rule XIX.B is not immediately stopped, the marker may initiate and continue a stall count, regardless of the actions of the offense. In order to invoke this rule, after announcing delay of game, the marker must give the offense two seconds to react to the warning, and then announce disc in before initiating the stall count.

- if the offensive player is standing over the disc waiting for people to set up, you can call delay of game, wait 2 seconds, then call disc in. you don't have to pre-stall 10 seconds if the offense is unnecessarily waiting to pick up the disc.

XIV.A.5 - If a stall count is interrupted by a call, the thrower and marker are responsible for agreeing on the correct count before the check...

- just read the rule. try to remember the ones that come in at 6 if over 5: contested foul or violation, picks, offsetting calls, and unresolved calls. it also comes in at 6 if there is more than one contested stall on the same possession, but only if they are contested due to a fast count (XIV.B.1.b).

XV.A - A player may bobble the disc in order to gain control of it, but purposeful bobbling (including tipping, delaying, guiding, brushing or the like) to oneself in order to advance the disc in any direction from where it initially was contacted is considered traveling.

- the purposeful bobbling rule only applies when bobbling it to yourself. so go out there and start macking it to your teammates.

uhl - lei out 2010 photo gallery












matt lane - upa club championships 2009 photo gallery



1 comment:

Stephen Hubbard said...

This is a GREAT post about rules. I really like how you formatted it with links to the actual rule. Keep up the good work, your blog is great.